Spawns in the overworld when dark or from spawners in Dungeons. Large slimes could clog smaller passages. Spawns in Swamp biomes or in slime chunks below y level 40. Spawns in the Overworld when dark, Skeleton Dungeon spawner, Soul Sand Valley, and sometimes in the nether fortress. They can fit through spaces 0.5 blocks tall. The ability to hide in blocks could potentially damage the farm if it is made of stone. If the player kills a pillager wearing a banner on its head, the player receives the Bad Omen status effect. Spawns in patrols, around pillager outposts and during raids. Spawns in the night, rain, or thunderstorm when the player didn´t sleep. Magma cubes cannot be hurt by fall damage or burning. Hoglins avoid warped fungi (including in a flower pot), nether portals, and respawn anchors. Porkchop Cooked Porkchop if the hoglin is killed by fire. Raw Cod/ Cooked Cod if the guardian is killed by fire.Ī husk that is submerged in water for 30 seconds converts to a normal zombie. Spawns during raids or in woodland mansions.
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Have 5% chance to spawn when ender pearl lands.Įndermen attempt to kill endermites that spawn from ender pearls. Spawns in the end when the player first enters the end, and can be respawned using end crystals.Īt 500 xp per respawned dragon, the Ender Dragon is the largest renewable source of experience in the game.īy using an unload chunk and TNT duplication bug, it is possible to farm this on a large scale in certain Minecraft versions. Spawns in the Overworld when dark, in the End and sometimes in the Nether.ĭoes not work with most water based farms as it will teleport out upon taking damage.Ĭan break farms with randomly taken or placed blocks. Random Armor (Only from converted zombies)ĭrowned only drop tridents and nautilus shells if they spawned with these. Music Discs drop only when a skeleton or stray kills the creepers, requiring special setup beforehand. Spawns in Nether fortresses and at spawners. Wither skeletons, however, have a small chance to drop theirs no matter the cause of death, but still will always drop them when killed via charged creeper. Note that zombie, skeleton, and creeper heads will only drop if killed by a charged creeper. Player-caused drops and experience can be obtained only when the monster is killed directly by the player or a tamed wolf. The following is a table of mobs that can be effectively farmed and their usual and player-caused drops. Automatic killing prevents certain drops and experience, but is safer as the player is not required to be near the mobs. What a mob farm produces depends on location and the type of grinder used to kill the mobs. One could try to funnel the mobs through Nether Portals to circumvent the restrictions.
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This reduces the amount of functioning farm designs considerably. The Nether is difficult to farm, as water evaporates and most mobs are immune to fire. Superflat worlds will provide higher spawn rates than other worlds, as the missing air pockets underground reduce the amount of dark places. You can also locate your base below it to ensure you will always be close enough to spawn monsters. To produce loot, you have to stay at the height of the farm.įarms constructed under an ocean can provide the best during day and night, as the ocean limits the viable spawn locations to open areas underground except for drowned which will spawn within the ocean water. However, building one in survival is rather dangerous, and due to their height they will stop working completely when you descend underground to mine resources. Due to the rules Minecraft applies to spawning mobs, this makes the choice of a location for the mob farm a difficult problem.įarms placed on the surface can provide good drop rates during the day, when it is one of the few spots of dark ground, but has a sharp drop in effectiveness during nighttime, when the entire surface is dark enough to support mob spawning.įarms built underground have a time-independent drop rate, and will remain within your personal spawn range for hostiles when you go mining, but their effectiveness depends on the amount of unlit caverns in your vicinity, which provide alternative places for mobs to spawn.įarms floating high in the sky can achieve the best spawn rates during the day and night and you are far away from caves, as they represent the only viable spawn ground. The purpose for the farm is to provide a large area that is a viable spawn position for the intended targets, and to kill the mobs quickly. 3.3.3 Large Chamber Fully Automatic Design.